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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.02.16 18:08:00 -
[1]
Quite honestly, I think split weapons main advantage is versatility, like being able to deal damage with missiles where your guns do not track or are out-range.
Dont try to turn a major weakness (i.e. requiring different damage mods) into a strength, wont get you anywhere.
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.02.16 18:57:00 -
[2]
Edited by: Lilith Velkor on 16/02/2009 19:00:55 Huginn is the perfect example for a nicely working split weapon minmatar ship, much like the Typhoon.
Using ACs, missiles and drones, the split works as a major advantage with the ships bonuses to webs and target painters, as it enables the ship to freely choose any spot within its engagement zone and deal more than 2/3 of its theoretical dps, or go into range of all weapon systems while running a bit more risk.
Missiles also have the nice benefit of being independant of your own speed, so you can apply most your damage even while you are already running away to warp off or get outside enemy weapon range.
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.02.17 22:02:00 -
[3]
Originally by: James Lyrus
Originally by: Lilith Velkor Quite honestly, I think split weapons main advantage is versatility, like being able to deal damage with missiles where your guns do not track or are out-range.
Dont try to turn a major weakness (i.e. requiring different damage mods) into a strength, wont get you anywhere.
Here's the problem though - you're not being versatile, you're just being weak in all engagement zones.
Thats not a problem as long as I can dictate range and thus choose a zone where my enemy has more trouble than I have.
Being flexible is paramount on minnie ships really, you'll not likely be superior if you take stuff heads-on.
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.02.18 01:53:00 -
[4]
Edited by: Lilith Velkor on 18/02/2009 01:55:32 Edited by: Lilith Velkor on 18/02/2009 01:54:30
Originally by: Haniblecter Teg
(Even the huginn is said to have problems having a role against the rapier)
Which is not true really. Since the QR patch it makes more sense flying Huginn again, as the Rapier will take ages to kill a single frigate.
I really like the split weapon system on it, combined with its bonus to 3 launcher types it makes it very versatile in fittings.
I see that the lack of a cloak is a problem for many ppl, but if you got balls you dont need a cloak, besides it still works decently nanoed.
Edit: admittedly it is maybe the best ship to make use of split weapons all-around.
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.02.18 19:19:00 -
[5]
Originally by: Tybalt Usra
Incorrect, an abbadon especially is going to match you at all ranges within disruption range.
If I am in a phoon I could run up to him at 0km where no turret hits, and still apply all my torp and drone damage, while he is reduced to the pitiful dps of 75m¦ drones.
Quote:
Megathron with null you are going to have to try and pin over 20km really and at that range even with max skills torps aint gonna be hitting amoving target.
As long as I'm faster, why not just load barrage + javelin torps and keep him at a convenient 25km where I outdamage him easy? Granted the speed advantage is not that great with javelins, but you can switch when you are at range.
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.02.19 00:16:00 -
[6]
Originally by: Compendium
Where do you plan to get the powergrid for the tech 2 weapons? It barely has the powergrid to fit a MWD, plated tank, and best named weapons.
Ancilliary Current Router?
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